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CosmosHUD by i VermilionCosmos

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Images | GameBanana | TF2 HUDs

CosmosHUD

This HUD is a many months attempt to bring old TF2 and new TF2 together. It’s still in it’s early stages of development, but it is a project I would love to continue working on.

I hope you really enjoy it, and please let me know any feedback you have!

Features

  • Medals, EXP and Competitive Hidden (less HUD bloat)

  • Improved UI features and navigability (a lot of button line up now and are very large and clickable)

  • Improved Match HUD (now matches the original style)

  • Overall style improvements that stick with the originals vision

  • Working Regular and MinMode HUDs (MinMode features centered charge meters and additional elements that now support MinMode)

  • Optional centered Health and Ammo counters (or warnings if you prefer that and can be toggled in HUD options)

  • Improved MvM HUD

  • Support for the Engineer Pipboy (made to resemble a PipBoy UI much closer than the original)

  • A LOT of bug fixes with the original HUD (No match HUD in MvM on load, no repeat EXP sound effect, no overlapping HUD elements, etc.)

  • A lot of love

Credits

Everything in this HUD has been used with permission. If I have somehow made a mistake please contact me so I can fix it.

Based Originally On:

Materials Used From:

Inspiration From:

Tags:  vanilla, modern, minimal

Features

HUD Crosshairs
Minmode Toggle

Gamemodes

Arena
Attack/Defend
Capture the Flag
Control Point
Halloween
King of the Hill
Mannpower
Mann vs. Machine
PASS Time
Payload
Payload Race
Player Destruction
Robot Destruction
Special Delivery
Territorial Control